Since this is The Outer Worlds, there’ll also be choices to make. Unlike planets like Sweetwater and Monarch, Gorgon is a pulp adventure with a big mystery to solve. The entire planet has a noir vibe - think detectives entering a world of marauders and underworld crime. Gorgon’s overworld is a canyon with a Spacer’s Choice facility built into the cliffs and slopes, so the players will have to traverse up and down. They’ll have to return to previous hubs and check out old zones, as well as delve into dungeons. It’s a “substantial” chunk of gameplay, but the player won’t spend all of their time on Gorgon. The entirety of the Peril on Gorgon DLC will last about as long as the Monarch hub in the base game, which was about 6-8 hours long. There are no major changes to the formula, but it is a good excuse to go back and try a new run through the Halcyon Colony. It’s more of a good thing, which is welcome after the brisk pace and complex narrative of the base Outer Worlds experience. In short, this DLC pack is like adding another course to a delicious meal, as opposed to preparing another entree altogether. Cheerful ship robot SAM, in particular, gets a little more attention. This includes big players from the original campaign, like Felix, and the smaller members of the crew. This isn’t a quarantined zone where the DLC content is neatly separated from the main game the crew of disaster companions the player picked up on the Unreliable are coming along for the ride, along with new dialogue, interactions, and reactions to the events on Gorgon. Peril on Gorgon is fully integrated with the main campaign. The game’s first DLC pack, Peril on Gorgon, is more of a good thing: a new planet, three new science weapons, and a ton of characters that the player can indiscriminately murder. Welcome back to The Outer Worlds, one of the best RPGs of 2019.
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